Spells

Below is a list of Powers/Spells available at the start of the campaign. More may become available as discoveries are made.

Usable lists which Arcane Backgrounds can use the spell (A = Alchemist, D = Cleric/Mystic, M = Sorcerer/Wizard).

Novice Powers
Power PP Range Duration Usable Description
Analyze Foe 1-2 Smarts
x 2
3 (1/rnd) D/M Learn about target to gain bonuses on checks and specific knowledge
Armor 2 Touch 3 (1/rnd) A/D/M Target gains 2 Armor (4 on a raise)
Beast Friend Spec Smarts
x 100 yds
10min D/M Control the actions of animals
Blind 2-6 12/24/48 Instant A/D/M Temporarily dazzles target(s), making them Shaken and less effective
Bolt 1-3 12/24/48 Instant D/M Damaging bolt of magical energy
Boost Trait 2-6 Smarts 3 (1/rnd) A/D/M Increase an ally’s trait
Burrow 3-7 Smarts
x 2
3 (2/rnd) D/M Travel through natural earth
Burst 2 Cone Instant D/M Damaging cone of magical energy
Conceal Arcana 2 Sight 1hr (1/hr) D/M Allows concealment of magical auras
Confusion 1-5 Smarts
x 2
Instant D/M Causes enemies to become Shaken
Darksight 1-5 Touch 1hr (1/hr) A/D/M Reduces penalties for darkness
Deflection 2 Touch 3 (1/rnd) D/M Penalizes attacks against the target
Detect Arcana 2 Sight 3 (1/rnd) D/M Allows detection of magical auras
Entangle 2-4 Smarts Spec A/D/M Slows or traps targets
Environmental
Protection
2-6 Touch 1hr (1/hr) A/D/M Protects targets from harsh environments
Fear 2 Smarts
x 2
Instant D/M Causes fear and panic in targets
Healing 3 Touch Instant A/D Repairs wounds taken in the past hour
Legerdemain 1 Smarts Instant D/M Perform a normal action at a distance
Light 2 Smarts 30min (1/10min) D/M Illuminates an area
Lower Trait 2-6 Smarts 3 (1/rnd) D/M Lowers an opponent’s trait
Obscure 2 Smarts 3 (1/rnd) A/D/M Darkens and obscures vision in an area
Shapechange I 3 Self 1min (1/min) D/M Change into a cat, hawk, or rabbit
Smite 2-6 Touch 3 (1/rnd) A/D/M Enchants weapon to deal more damage
Speak Language 1 Touch 10min (1/10min) D/M Allows target to speak, read and write a language
Speed 1 Touch 3 (1/rnd) A/D/M Increases Pace
Stun 2 12/24/48 Special A/D/M Forces targets to make Vigor check or be Shaken
Succor 1 Touch Instant A/D Removes Fatigue, Shaken, and Unconsciousness
Summon Ally I 3 Smarts 3 (1/rnd) D/M Summons a stone soldier to help you
Wall Walker 2-6 Touch 3 (1/rnd) A/M Climb on vertical surfaces like a spider

Spells

Conquest of the New World DSMfive DSMfive