Month 2

Month 2 Worksheet – Julius 1669
Month 1 Month 3
Kingdom Size: 1 hex Control DC: 22 Farms: 1 Fisheries: 1 Roads: 0 Resources: 0
Consumption: -1 Treasury: 33 BP Unrest: 0

Positions

Position
Ruler (Maria)
Spouse ( – )
Consort ( – )
Heir ( – )
Chancellor (Captain Mason)
General (Mondalvo)
Grand Diplomat (Fabiano)
Economy
+3





Loyalty




+2

Stability





+2
+3
Position
High Priest (Keman)
Magister (Francisco)
Marshal (Alex)
Royal Enforcer ( – )
Spymaster (Miro)
Treasurer (Olinda)
Warden (Hugo)
Economy

+3
+1


+3
Loyalty






+3
Stability
+1



+2

Buildings

Building
Mill
House
E
+1
L

S
+1
Building

E

L

S

Building

E

L

S

Edicts

Edict
Taxation:
Regulation:
Policing:
Level
Normal
Normal
Normal
Benefit
None
None
None
Edict
Subsidies:
Promotions:
Festivals:
Level
Normal
Normal
Bi-Monthly
Benefit
None
None
None

Totals

Attribute Total Bonuses
Economy
Loyalty
Stability
+11
+5
+9
Leaders +10 , Edicts +0, Roads +0, Resources +0, Buildings +1
Leaders +5, Edicts +0, Buildings +0
Leaders +8, Edicts +0, Roads +0, Buildings +1

Upkeep Phase

  1. Stability Check
    • Maria’s Knowledge(nobility): 2
    • d20: 6 + 9 = 15 (failure) —> +1 Unrest
  2. Consumption
    • +2 from Size and Districts – 3 from Farms and Fisheries
  3. Unrest
    • Total: +1

Improvement Phase

  1. Select Leadership
  2. Claim/Abandon Hexes
    • Flowers hex north of Santa Marina (1 BP)
  3. Build Terrain Improvements
    • Farm in Claimed hex (2 BP, -2 Consumption, +1 Loyalty from Flowers)
  4. Improve Settlements
    • Smithy (6 BP, +1 Economy, +1 Stability)
    • House (3 BP, -1 Unrest)
  5. Army
  6. Edicts
    • Fabiano attempts to Establish an Embassy with New Avalon (4 BP – should have put him on a budget)
      • Persuasion check: 17 = +4 on Diplomacy check
      • Diplomacy check (DC23): roll 11 + Stability 10 + Persuasion 4 + Fame 1 – Size 1 – Friendly 5 = 21 (failure)

Income Phase

  1. Treasury Withdrawals
    • None
  2. Treasury Deposits
    1. Donations
      • None
    2. Sales
      • None
  3. Collect Taxes
    • Olinda’s Knowledge check = 1 (-2 to Economy check)
    • Economy check (DC23): roll 15 + Economy 12 – Skill 2 = 25 (success: 4 BP)

Event Phase

  • Political Calm: A sudden absence of political machinations coincides with an increase in public approval. Unrest decreases by 1d6. Until the next Event phase, you gain a +2 bonus on checks to resolve continuous events. If your kingdom has no Unrest and no continuous events, both Loyalty and Stability increase by 1. This also increases Law by 1 for the entire kingdom.
  • +1 Loyalty, +1 Stability, +1 Law

Summary

  • BP Spent: 16
  • BP Gained: 4
  • Treasury: 21
  • Unrest: 0

Month 2

Conquest of the New World DSMfive DSMfive