Gear

Beginning characters start with 500 silver pieces with which to outfit themselves (modified as appropriate for Edges and Hindrances). All costs in the following tables are in silver pieces (sp)

Armor
Type Armor Wt Cost Notes
Leather +1 15 50 Covers torso, arms and legs
Chainmail +2 25 300 Covers torso, arms and legs
Plate Corselet +3 25 400 Covers torso only
Plate Vambraces +3 10 200 Covers arms
Plate Greaves +3 15 300 Covers legs
Open Helm +2 4 75 Protects head
Full Helm +3 8 150 Protects head, -2 Notice checks
Buckler - 8 25 +1 Parry
Shield - 12 50 +1 Parry, +2 Armor vs ranged shots from front/shield side
Kite shield - 20 200 +2 Parry, +2 Armor vs ranged shots from front/shield side
Melee Weapons
Type Damage Wt Cost Notes
Dagger Str+d4 1 25
Shortsword Str+d6 4 200
Rapier Str+d4 3 150 Parry +1
Longsword Str+d8 8 300
Greatsword Str+d10+1 12 400 Parry -1, 2 hands
Hand axe Str+d6 3 100
Battleaxe Str+d8 10 300
Greataxe Str+d10 15 500 AP 1, Parry -1, 2 hands
Club Str+d4 2 10
Flail Str+d6 8 200 Ignores Shield bonuses
Warhammer Str+d6 8 250 AP 1 vs Plate armor
Maul Str+d8 20 400 AP 2 vs Plate armor, Parry -1, 2 hands
Staff Str+d4 8 10 Parry +1, Reach 1, 2 hands
Spear Str+d6 5 100 Parry +1, Reach 1, 2 hands
Bayonet (on musket) Str+d6 2 50 Reach 1, -1 to Shooting rolls while attached to musket
Halberd Str+d8 15 250 Reach 1, 2 hands
Pike Str+d8 25 400 Reach 2, 2 hands
Lance Str+d8 10 300 Mounted only, Reach 2, AP 2 when charging
Ranged Weapons
Type Damage Range Wt Cost Min Str Notes
Dagger Str+d4 3/6/12 1 25
Hand axe Str+d6 3/6/12 3 100 d6
Spear Str+d6 3/6/12 5 100 d6
Sling Str+d4 4/8/16 1 10
Bow 2d6 12/24/48 3 200 d6
Crossbow 2d6 12/24/48 10 500 d6 AP 1, 1 action to reload
Longbow 2d6 16/32/64 5 400 d8
Wheellock pistol 2d8 5/10/20 3 750 AP 1, 2 full rounds to reload
Dragon pistol 1-3d4 3/6/12 4 850 Shotgun, 2 full rounds to reload
Wheellock Musket 2d10 10/20/40 15 1000 d8 AP 2, 2 full rounds to reload
Blunderbuss 1-3d6 6/12/24 12 1200 Shotgun, 2 full rounds to reload
Mundane Items
Item sp wt Item sp wt Item sp wt
Backpack 50 2 Oil (for lantern; 1 pint) 2 1 Winter Gear (cloak/parka) 200 3
Bedroll (winterized) 25 4 Powder horn (40 shots) 10 1 Winter Boots 100 1
Blanket 10 4 Quiver (20 arrows/bolts) 25 2 Trail Rations (5 meals; keeps 1 week) 10 5
Candle (lights 2” radius) 1 1 Rope (10”) 10 15 Horse 300 -
Canteen (waterskin) 5 1 Shovel 5 5 War Horse 750 -
Crowbar 10 2 Soap 1 1/5 Saddle 10 10
Flask (ceramic) 5 1 Tool Kit 200 5 Elaborate Saddle 50 10
Flint and Steel 3 1 Torch (1 hour, 4” radius) 5 1 War Horse Barding (+3) 1250 30
Grappling Hook 100 2 Umbrella 5 2 Arrows (20) 10 4
Hammer 10 1 Whistle 2 - Quarrels (20) 40 4
Lantern (lights 4” radius) 25 3 Whetstone 5 1 Gunpowder (20 shots) 40 -
Lockpicks 200 1 Normal Clothing 20 Shot (20) 20 2
Handcuffs (manacles) 15 2 Formal Clothing 200 Sling bullets (20) 1 2
Compass 150 - Pocketwatch 50 Watertight pouch 25 -

Gear

Conquest of the New World DSMfive DSMfive