Conquest of the New World
The land mass known as Euros is the westernmost part of a massive landmass, less than a third of the known world. Although a relatively compact area, Euros contains almost every type of terrain imaginable, from snow-covered tundra in the north to sandy deserts in the southeast. Forests, swamps, lakes, rivers, and mountains decorate the countryside, shaping the pockets of civilization that grew up around them. Sparsely populated lands stretch vast distances to the east, often the source of roaming tribes of barbaric invaders that have plagued the more civilized lands over the centuries. To the southeast lie the heavily populated and fertile lands of the Crescent Empire, a cultured but decadent nation stretching around the great inland sea south of Euros. Even further south lies Numibia, a largely unexplored region of desert nomads and jungle tribes. Far to the east, beyond the barbarian steppes, lie the exotic lands of Kushmir and Cathay, sources of riches and wonders beyond belief and trade goods beyond value.
Far to the west, well beyond the Midnight Archipelago, a new discovery has sparked the imagination of the nations. The best scientific minds in Euros have long speculated that other continents must exist, but finding them has been problematic. Not since the explorer, Cristobal Gallegos, sailed west in 1402 AV (and never returned), has anyone dare brave the unpredictable Western Ocean. But the promise of new lands and new riches has begun to fuel a veritable gold rush of exploration and settlement on the shores of the newly dubbed land of Colombo.
Seven nations have come to prominence in the main region of Euros, each with its own language, culture, and character. Though they often share common history or values, they have managed to remain strong and unique entities unto themselves. Collectively, they consider themselves to be the whole of the “civilized world”. A brief summary is listed below, followed by a more thorough description of each nation.
Also known as “The Glamour Isles”, these three island kingdoms have recently been united under one crown. The new alliance, sealed with an enchanted pact and guarded by a navy of daring privateers, has earned the nation a respected role in Eurosian politics.
This vivacious, passionate nation has withstood foreign invaders throughout history; the most recent being the military might of Montaigne. It is home to both the Vaticine Church and the finest universities on the continent.
Decimated by the War of the Cross, this nation is broken but not defeated. It is a dangerous land of feuding warlords, poverty, and mud, but its people survive with iron determination and a militant honor.
Once Euros’ wealthiest and most powerful nation, a series of military campaigns has sapped the coffers and raised the ire of the people. The recent disastrous adventure into Ussara has left this nation of noble decadence and peasant discontent in a very volatile state.
Known for its harsh winters and a seemingly sentient hostility towards outsiders, the majority of this region remains unspoiled by human hands. Its people take a great pride in co-existing with the unforgiving elements, but they remain centuries behind the rest of Euros in scientific learning and technology.
Control of the Norvik islands off Euros’ northern coast is fiercely divided among one people with two opposing ways of life. The progressive Vendel seek to dominate the continent with influential Guilds and paper currency, while the fierce Vestenmannavnjar desperately cling to the ancient ways of their ancestors.
Once the seat of the Numan Empire, which spanned the vast majority of Euros and much of the northwestern Crescent, this nation is now controlled by five feuding merchant Princes. Their complicated ploys and plans for power, known as “The Great Game,” reach far beyond their borders and test the powers of Fate itself.